Sunday, May 20, 2007

Taekwondo Boys And Soul Linker






























Another latest expanded class that will come in the future patch,using kicking ways of martial arts as its main offensive strategy.With the implementation of this newly class,there will be a total of 7 new first job class that can be played,which includes the old 6 first job class [Swordsman,Archer,Acolyte,Mage,Merchant,Thief].TKboy/girl can choose either StarKnights [also known as Star Gladiators] or Soul Linkers as their 2nd job class.Note that in mRO and eRO,this class is still not implemented yet,and probably will come in the year 2006.Dont ask me when...





JOB BONUSES -
This is TKboy/girl job bonuses at JLVL 50.














SKILL TREE -
This is TKboy/girl skill tree





























The newly 2nd job class,mainly focusing on supporting and helping other class,unlike StarKnights which are more to offensive.Soul Linkers can be say as a combination of Sage + Priest + Alchemist + Crusader + Bard/Dancer








































SKILL DESCRIPTION -
Note :
Soul Linker's skill can be divided into 3 types
- Spirit skill [imbuing other job/classes with spirit that enables them to use special skills.Cannot enchant to ownself]
- Ka type skill [Imbuing ownself,family members (i assume baby,or wife in game) with special powers to help ownself and the family]
- Es type skill [Main offensives skill of Soul Linkers,great if combined with Ka type skills]


Spirit of the Alchemist (LV 5)
Active

Description: Imbues the Alchemist with the Spirit of the Alchemist, giving them special powerful buffs that lasts until the Spirit buff runs out.

1) Increases effectiveness of Potion Pitcher by BaseLV% - IE, if you are LV 80, the effectiveness of Potion Pitcher is increased by 80%.
2) Allows usage of Berserk Pitcher skill.
3) For Alchemists that have Pharmacy LV 10, they are now allowed to use new skill, Twilight Pharmacy.
4) Pharmacy LV 10 + if there is a Super Novice in the party, the Alchemist acquires new type of Twilight Pharmacy.
5) Pharmacy LV 10 + if there is a TK Boy in your party, the Alchemist acquires yet another different type of Twilight Pharmacy.

* New skills that are available to Alchemists when they receive the Spirit buff from the Soul Linker.

) Berserk Pitcher
Description: It takes 10 SP, and has 0.5 sec. casting time. You can throw a Berserk Potion at target, taking effect while ignoring class restrictions. Do note, that only characters above LV 85 will benefit from this skill. Lower levels will not be affected by this skill.

The skill requires 2 Berserk Potion, and the ASPD bonus lasting time is halved from original lasting time of Berserk Potion.

) Twilight Pharmacy (Type 1)
Description: Success rate is same as Pharmacy, and it has 3 second casting time that is not affected by DEX. It uses 200 SP to create 200 White Potions, attempting to create one every 0.005 second. If there is not enough ingredient to create 200 at once, the skill will fail.

) Twilight Pharmacy (Type 2 - acquired when partied with Super Novice)
Description: Same as Type 1 Twilight Pharmacy, except, this attempts to create 200 Slim White Potion. Skill fails if you do not have enough ingredients to create them all at once.

) Twilight Pharmacy (Type 3 - acquired when partied with TK Boy)
Description: Same as Type 1 Twilight Pharmacy, except, this attempts to create 100 Alcohol first, then 50 Flame Bottle, and 50 Acid Bottle. Skill fails if you do not have enough ingredients to create them all at once.

LV / Lasting Time / SP Taken
1 - 150 Sec. - 460
2 - 200 Sec. - 360
3 - 250 Sec. - 260
4 - 300 Sec. - 160
5 - 350 Sec. - 60"



Spirit of the Monk (LV 5)
Active

Description: Imbues the Monk with the Spirit of the Monk, giving them special powerful buffs that lasts until the Spirit buff runs out.

1) The Raging Thrust attack becomes 5x5 cell splash attack.
2) SP taken by combo skills are decreased.
3) Even in Fury, they regenerate SP.

LV / Lasting Time / SP Taken
1 - 150 Sec. - 460
2 - 200 Sec. - 360
3 - 250 Sec. - 260
4 - 300 Sec. - 160
5 - 350 Sec. - 60"



Spirit of the Star Knight (LV 5)
Active

Description: Imbues the Star Knight with the Spirit of the Star Knight, giving them special powerful buffs that lasts until the Spirit buff runs out.

1) Star Knight player who received this spirit allows usage of "Union of the Sun, Moon and Star" ability.

LV / Lasting Time / SP Taken
1 - 150 Sec. - 460
2 - 200 Sec. - 360
3 - 250 Sec. - 260
4 - 300 Sec. - 160
5 - 350 Sec. - 60"



Spirit of the Sage (LV 5)
Active

Description: Imbues the Sage with the Spirit of the Sage, giving them special powerful buffs that lasts until the Spirit buff runs out.

1) If the Sage player uses Auto Spell, it will always drop LV 10 bolts, IF the Sage has learned that much in that bolt skill.

LV / Lasting Time / SP Taken
1 - 150 Sec. - 460
2 - 200 Sec. - 360
3 - 250 Sec. - 260
4 - 300 Sec. - 160
5 - 350 Sec. - 60"



Spirit of the Crusader (LV 5)
Active

Description: Imbues the Crusader with the Spirit of the Crusader, giving them special powerful buffs that lasts until the Spirit buff runs out.

1) Shield Boomerang will never miss, and its damage is increased by 100%.

LV / Lasting Time / SP Taken
1 - 150 Sec. - 460
2 - 200 Sec. - 360
3 - 250 Sec. - 260
4 - 300 Sec. - 160
5 - 350 Sec. - 60"



Spirit of the Super Novice (LV 5)
Active

Description: Imbues the Super Novice with the Spirit of the Super Novice, giving them special powerful buffs that lasts until the Spirit buff runs out.

1) Super Novice who are above LV 90 will be temporarily be able to equip ALL Upper/Middle/Lower head gears.
2) Super Novice who are above LV 90 has 1% chance to 'erase' the death record - which means, 1% EXP loss will be recovered.
3) Super Novice who are above LV 96 will be temporarily be able to equip LV 4 Daggers, 1H Swords, Axes, Maces, and Staff.

LV / Lasting Time / SP Taken
1 - 150 Sec. - 460
2 - 200 Sec. - 360
3 - 250 Sec. - 260
4 - 300 Sec. - 160
5 - 350 Sec. - 60"



Spirit of the Knight (LV 5)
Active

Requires Spirit of the Crusader LV 1

Description: Imbues the Knight with the Spirit of the Knight, giving them special powerful buffs that lasts until the Spirit buff runs out.

1) If the Knight knows Two Hand Quicken LV 10, then they are temporarily given a new ability, One Hand Quicken.

* New skill that are available to Knights when they receive the Spirit buff from the Soul Linker.

) One Hand Quicken
Description: It is same as Two Hand Quicken LV 10, except it works when you have 1H Sword.

This skill consumes 100 SP. Moment the skill is used, it will remove any ASPD potions you may have consumed. However, you can consume the ASPD potion without any problems if you do it AFTER using this skill.

LV / Lasting Time / SP Taken
1 - 150 Sec. - 460
2 - 200 Sec. - 360
3 - 250 Sec. - 260
4 - 300 Sec. - 160
5 - 350 Sec. - 60"



Spirit of the Wizard (LV 5)
Active

Requires Spirit of the Sage LV 1

Description: Imbues the Wizard with the Spirit of the Wizard, giving them special powerful buffs that lasts until the Spirit buff runs out.

1) Allows usage of all magic that requires Gemstones without using the actual Gemstone.

LV / Lasting Time / SP Taken
1 - 150 Sec. - 460
2 - 200 Sec. - 360
3 - 250 Sec. - 260
4 - 300 Sec. - 160
5 - 350 Sec. - 60"



Spirit of the Priest (LV 5)
Active

Requires Spirit of the Monk LV 1

Description: Imbues the Priest with the Spirit of the Priest, giving them special powerful buffs that lasts until the Spirit buff runs out.

1) Holy Light eats 5x more SP, but its power will be increased by 5x.

LV / Lasting Time / SP Taken
1 - 150 Sec. - 460
2 - 200 Sec. - 360
3 - 250 Sec. - 260
4 - 300 Sec. - 160
5 - 350 Sec. - 60"



Spirit of the Bard and Dancer (LV 5)
Active

Description: Imbues the Bard/Dancer with the Spirit of the Bard and Dancer, giving them special powerful buffs that lasts until the Spirit buff runs out.

1) All singing / dancing skills affect the Bard/Dancer him/herself.
2) While singing / dancing, the MoveSpeed is increased.
3) Whistle and Humming Linked.
4) Assassin Cross of the Sunset and Please Don't Forget Me Linked.
5) Poem of Bragi and Fortune's Kiss Linked.
6) Apple of Idun and Service For You Linked.

(Linked means, if X skill is mastered, then Y skill can be used too while in 'Spirit' mode.)

LV / Lasting Time / SP Taken
1 - 150 Sec. - 460
2 - 200 Sec. - 360
3 - 250 Sec. - 260
4 - 300 Sec. - 160
5 - 350 Sec. - 60"



Spirit of the Rogue (LV 5)
Active

Requires Spirit of the Assassin LV 1

Description: Imbues the Rogue with the Spirit of the Rogue, giving them special powerful buffs that lasts until the Spirit buff runs out.

1) Dispel no longer removes your buffs.
2) When using a potion made by a person who is high on the alchemist rank, you will get far more bonus from it.

3) STR bonus from Chase Walk will now last 5 minutes and MoveSpeed will also increase.

LV / Lasting Time / SP Taken
1 - 150 Sec. - 460
2 - 200 Sec. - 360
3 - 250 Sec. - 260
4 - 300 Sec. - 160
5 - 350 Sec. - 60"



Spirit of the Assassin (LV 5)
Active

Description: Imbues the Assassin with the Spirit of the Assassin, giving them special powerful buffs that lasts until the Spirit buff runs out.

1) Sonic Blow's attack power is increased by 100%, and its after-cast delay is reduced by half. However, this skill only gives 50% bonus damage / no after-cast delay reduction in Siege Mode (WoE).

LV / Lasting Time / SP Taken
1 - 150 Sec. - 460
2 - 200 Sec. - 360
3 - 250 Sec. - 260
4 - 300 Sec. - 160
5 - 350 Sec. - 60"



Spirit of the Blacksmith (LV 5)
Active

Requires Spirit of the Alchemist LV 1

Description: Imbues the Blacksmith with the Spirit of the Blacksmith, giving them special powerful buffs that lasts until the Spirit buff runs out.

1) While in 'Spirit' mode, the Blacksmith gains new ability, "Full Adrenaline Rush", which allows AR effect to affect all weapons. This new skill only appears when the Blacksmith receiving the 'Spirit' buff has 5 skill points in AR.

* New skill that are available to Blacksmith when they receive the Spirit buff from the Soul Linker.

) Full Adrenaline Rush
Description: It is like Adrenaline Rush, except this one affects all weapons. Full Adrenaline Rush has 150 seconds of lasting time, and consumes 64 SP.

Note ranged weapons are not affected by this skill. Also, this skill does not stack with any other skills that specifically and greately increase ASPD such as Two Hand Quicken, Spear Quicken, Assassin Cross of the Sunset, One Hand Quicken, Adrenaline Rush, Demon of the Sun, Moon, and Star + Comfort of the Star.

LV / Lasting Time / SP Taken
1 - 150 Sec. - 460
2 - 200 Sec. - 360
3 - 250 Sec. - 260
4 - 300 Sec. - 160
5 - 350 Sec. - 60"



Spirit of the Hunter (LV 5)
Active

Requires Spirit of the Bard and Dancer LV 1

Description: Imbues the Hunter with the Spirit of the Hunter, giving them special powerful buffs that lasts until the Spirit buff runs out.

1) Effectiveness of Beastbane is increased by amount of STR you have.
2) If Double Strafing is LV 10, new skill, Beast Strafing, will be available.

* New skill that are available to Hunters when they receive the Spirit buff from the Soul Linker.

) Beast Strafing
Description: If the target is a Beast-type and you used Double Strafing, you can use this skill to do extra Double Strafing on the target. Only usable right after using Double Strafing, and its power is heavily affected by STR.

LV / Lasting Time / SP Taken
1 - 150 Sec. - 460
2 - 200 Sec. - 360
3 - 250 Sec. - 260
4 - 300 Sec. - 160
5 - 350 Sec. - 60"




Spirit of the Soul Linker (LV 5)
Active

Requires Spirit of the Star Knight LV 1

Description: Imbues the Soul Linker with the Spirit of the Soul Linker, giving them special powerful buffs that lasts until the Spirit buff runs out.

1) With this buff, this allows "Ka" type magic to be used on other classes. Do note, since 'Spirit' type buffs cannot be done on yourself, you must ask another Soul Linker to use this skill on you.

LV / Lasting Time / SP Taken
1 - 150 Sec. - 460
2 - 200 Sec. - 360
3 - 250 Sec. - 260
4 - 300 Sec. - 160
5 - 350 Sec. - 60"



Spirit of the Advanced 1st Class (LV 5)
Active

Requires Spirit of the Super Novice LV 5

Description: Imbues the certain Advanced 1st Classes with the Spirit of the Advanced 1st Class, giving them special powerful buffs that lasts until the Spirit buff runs out.

1) This can be used only on Advanced 1st Classes - only to Swordsman, Mage, Acolyte, Merchant, Archer, and Thief up to LV 69 only. If they are beyond LV 69, this buff cannot be used on those classes.
2) The target characters, if they have stats that are lower than number equal to (Base LV of target character - 10), then all those stats will be brought to equal to that number. However, the bonus stats will not have more than +50 stat total.

This means, no stats will ever go beyond 50 stat total.

LV / Lasting Time / SP Taken
1 - 150 Sec. - 460
2 - 200 Sec. - 360
3 - 250 Sec. - 260
4 - 300 Sec. - 160
5 - 350 Sec. - 60"




Special, "Ka" type magic:

These magic are special magic that Soul Linker can use it only on themselves, or their spouse and children. If these spells are used on anybody else, nothing happens and Soul Linker who cast the spell will be stunned.


Kaizel (LV 7)
Active

Requires Spirit of the Priest LV 1

Description: As long as this skill lasts (30 minutes), when you die, you are immediately ressurected. After being ressurected, you have 2 seconds of Kyrie Eleison buff, and Kaizel buff disappears. This skill has no effect in guild siege / WoE. The casting time is not affected by DEX.

LV / Casting Time / SP Taken / HP Recovered at Rez
1 - 4.5 Sec. - 120 - 10%
2 - 4 Sec. - 110 - 20%
3 - 3.5 Sec. - 100 - 30%
4 - 3 Sec. - 90 - 40%
5 - 2.5 Sec. - 80 - 50%
6 - 2.5 Sec. - 70 - 60%
7 - 2.5 Sec. - 60 - 70%



Kahai (LV 7)
Active

Requires Spirit of the Priest LV 1, Spirit of the Monk LV 1, Spirit of the Crusader LV 1

Description: While this buff lasts, every time you get attacked (skill attacks are not affected), it takes your SP and heals your HP.

There is no casting time associated with this skill.

LV / SP Taken / HP Healed
1 - 5 - 200
2 - 10 - 400
3 - 15 - 600
4 - 20 - 800
5 - 25 - 1000
6 - 30 - 1200
7 - 35 - 1400



Kauf (LV 3)
Active

Requires Spirit of the Assassin LV 1, Spirit of the Rogue LV 1

Description: Allows you to absolutely dodge an enemy attack randomly. When you dodge even once, the effect disappears.

Lasting time is fixed to 10 minutes.
Casting time is fixed to 0.5 seconds.

LV / Flee Chance / SP Taken
1 - 33% - 20
2 - 66% - 30
3 - 100% - 40



Kaite (LV 7)
Active

Requires Spirit of the Wizard LV 1, Spirit of the Sage LV 1

Description: It will reflect most of the offensive magic and heal back to the caster. When it has reflected certain amount, it will disappear. If the heal skill used on you gets reflected, the amount of healing done to the caster will be decreased.

Note that magic spells done by monsters that are above LV 80 can no longer be reflected, and it no longer stacks with Assumptio. The skill also does not reflect spells done by Boss-type monsters.

SP taken is fixed to 70.

LV / Casting Time / Reflect # / Lasting Time
1 - 6 Sec. - 1 - 1 Min.
2 - 5.5 Sec. - 1 - 2 Min.
3 - 5 Sec. - 1 - 3 Min.
4 - 4.5 Sec. - 1 - 4 Min.
5 - 4 Sec. - 2 - 5 Min.
6 - 3.5 Sec. - 2 - 6 Min.
7 - 3 Sec. - 2 - 10 Min.



Kaina (LV 7)
Passive

Requires Enjoyable Rest LV 1

Description: Increases the power of Enjoyable Rest and increase your Max SP.

Also, if LV is above 70, Kaina reduce Estin, Estern, Esma's SP taken by 3% (Master = 21%). If LV is above 80, 5% each for max of 35%. If LV is above 90, 7% each for max of 49%.

LV / Enjoyable Rest Bonus / Max SP Bonus
1 - 40% - +30
2 - 50% - +60
3 - 60% - +90
4 - 70% - +120
5 - 80% - +150
6 - 90% - +180
7 - 100% - +210




Special, "Es" type magic:

These magic are special magic that Soul Linker can use it only on the monsters. If these spells are used on a player character, nothing happens and Soul Linker who cast the spell will be stunned.


Estin (LV 7)
Active

Requires Spirit of the Wizard LV 1

Description: This is a magical skill that attacks only Small monsters. The affected monster is pushed back by 2 cells. When this is used on monsters that are not Small, it will do nearly no damage, but it will push them back. When LV 7 version of this skill is used, you can use Esma for next 3 seconds.

This skill is affected by Warm Wind.
There is after-cast delay of 0.5 seconds.
Casting time is fixed to 0.1 seconds.

LV / Damage / SP Taken
1 - 10% - 18
2 - 20% - 20
3 - 30% - 22
4 - 40% - 24
5 - 50% - 26
6 - 60% - 28
7 - 70% - 30



Estern (LV 7)
Active

Requires Spirit of the Wizard LV 1.

Description: This one deals damage to Medium-sized monsters, and cause 2 second of stun. While this deals full damage to both Small and Large monsters, but it will not stun them. When LV 7 version of this skill is used, you can use Esma for next 3 seconds.

This skill is affected by Warm Wind.
There is after-cast delay of 0.5 seconds.
Casting time is fixed to 0.1 seconds.

LV / Damage / SP Taken
1 - 5% - 18
2 - 10% - 20
3 - 15% - 22
4 - 20% - 24
5 - 25% - 26
6 - 30% - 28
7 - 35% - 30



Esma (LV 10)
Active

Requires Estin LV 7, Estern LV 7

Description: This is a very strong magic that changes element of its attack depending on Warm Wind. This skill can also be used (within 3 seconds) after casting any of "Spirit"-type buffs.

This skill is affected by Warm Wind.
There is after-cast delay of 0.5 seconds.
Casting time is fixed to 2 seconds.

LV / Damage / SP Taken
1 - (40 + BLV)% x 1 Missile - 10
2 - (40 + BLV)% x 2 Missiles - 20
3 - (40 + BLV)% x 3 Missiles - 30
4 - (40 + BLV)% x 4 Missiles - 40
5 - (40 + BLV)% x 5 Missiles - 50
6 - (40 + BLV)% x 6 Missiles - 60
7 - (40 + BLV)% x 7 Missiles - 70
8 - (40 + BLV)% x 8 Missiles - 80
9 - (40 + BLV)% x 9 Missiles - 90
10 - (40 + BLV)% x 10 Missiles - 80



Esu (LV 7)
Active

Requires Spirit of the Priest LV 1

Description: Makes the monster small, making their MoveSpeed very slow. If this is used on a Boss-type monster, this skill only lasts 1/5 of normal time.

If you use Esu on a monster that is already under the effect of this skill, Esu will be canceled much faster on the enemy, as well as causing you to be stunned.

There is after-cast delay of 0.5 seconds.
Casting time is fixed to 1 second.

LV / Lasting Time / SP Taken
1 - 1 Sec. - 75
2 - 2 Sec. - 65
3 - 3 Sec. - 55
4 - 4 Sec. - 45
5 - 5 Sec. - 35
6 - 6 Sec. - 25
7 - 7 Sec. - 15



Esk (LV 3)
Active

Requires Spirit of the Knight LV 1

Description: Increases monster's ATK by 4x, but decreases their DEF by half. After this skill is used at whatever skill level, you can do Esma as long as you cast Esma withint 3 seconds after using Esk.

There is after-cast delay of 0.5 seconds.

LV / Lasting Time / Casting Time / SP Taken
1 - 10 Sec. - 3 Sec. - 55
2 - 20 Sec. - 2 Sec. - 35
3 - 30 Sec. - 1 Sec. - 15



Eska (LV 3)
Active

Requires Spirit of the Monk LV 1

Description: Forces the monster to have a state similar to Monk's Mental Strength.

There is after-cast delay of 0.5 seconds.

LV / Lasting Time / Casting Time / SP Taken
1 - 10 Sec. - 3 Sec. - 100
2 - 20 Sec. - 2 Sec. - 80
3 - 30 Sec. - 1 Sec. - 60

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