Tuesday, May 12, 2015

Bloodstained: Ritual of the Night


Bloodstained: Ritual of the Night is 2.5D action adventure game directed and produced by IGA. He will also handle the role of scenario writer on the project. Castlevania series composer Michiru Yamane will join him along with developer Inti Creates, the same studio behind Keji Inafune's Mighty No. 9, Azure Striker Gunvolt, and Mega Man 9 and 10.

IGA decided to go with 2.5D for this project for both financial and artistic reasons. All decisions in game development involve trade-offs, and for Bloodstained a 2.5D world built on Unreal Engine 4 was the right choice to balance development time, graphical fidelity, budget, and scope.

At the same time, IGA is very excited about exploring the paths a 2.5D style opens up within the classic Igavania formula. As he begins a new chapter of his career as a developer, he's looking forward to trying things that will enhance, rather than detract from, that core gameplay.

Still, though, we would never discount the fans' love for that classic style. The development team is looking forward to working with backers every step of the way to decide on custom shaders that will give the game a distinctive, hand-crafted look. Games like Guilty Gear and Strider are proof that 2.5D can be handled in a way that honors a classic aesthetic while allowing for new possibilities; that’s what IGA hopes to achieve with this project.

And of course, since it's an Igavania game, the 2D gameplay and feel are nonnegotiable.


Remarkably, I have also set my budget to purchase the $28 Digital Copy Version of this game itself made for Steam! It'll take another two years close enough to have it released. I don't mind it as long I have pledged and supported the fifth game project in Kickstarter.


Signs out,
Royce



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